#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3
#warning UNITY_CHANGE has been set manually
#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
#define UNITY_CHANGE1
#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
#define UNITY_CHANGE2
#else
#define UNITY_CHANGE3
#endif
//use UNITY_CHANGE1 for unity older than "unity 5"
//use UNITY_CHANGE2 for unity 5.0 -> 5.3 
//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system  )


using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#if UNITY_CHANGE3
using UnityEngine.SceneManagement;
using System.IO;
#endif


[System.Serializable]
public class Images
{
    public Texture2D clearImage;
    public Texture2D collapseImage;
    public Texture2D clearOnNewSceneImage;
    public Texture2D showTimeImage;
    public Texture2D showSceneImage;
    public Texture2D userImage;
    public Texture2D showMemoryImage;
    public Texture2D softwareImage;
    public Texture2D dateImage;
    public Texture2D showFpsImage;
    public Texture2D infoImage;
    public Texture2D searchImage;
    public Texture2D closeImage;

    public Texture2D buildFromImage;
    public Texture2D systemInfoImage;
    public Texture2D graphicsInfoImage;
    public Texture2D backImage;

    public Texture2D logImage;
    public Texture2D warningImage;
    public Texture2D errorImage;

    public Texture2D barImage;
    public Texture2D button_activeImage;
    public Texture2D even_logImage;
    public Texture2D odd_logImage;
    public Texture2D selectedImage;

    public GUISkin reporterScrollerSkin;
}

//To use Reporter just create reporter from menu (Reporter->Create) at first scene your game start.
//then set the ” Scrip execution order ” in (Edit -> Project Settings ) of Reporter.cs to be the highest.

//Now to view logs all what you have to do is to make a circle gesture using your mouse (click and drag) 
//or your finger (touch and drag) on the screen to show all these logs
//no coding is required 

public class Reporter : MonoBehaviour
{

    public enum _LogType
    {
        Assert = LogType.Assert,
        Error = LogType.Error,
        Exception = LogType.Exception,
        Log = LogType.Log,
        Warning = LogType.Warning,
    }

    public class Sample
    {
        public float time;
        public byte loadedScene;
        public float memory;
        public float fps;
        public string fpsText;
        public static float MemSize()
        {
            float s = sizeof(float) + sizeof(byte) + sizeof(float) + sizeof(float);
            return s;
        }

        public string GetSceneName()
        {
            if ((int)loadedScene == -1)
                return "AssetBundleScene";

            return scenes[loadedScene];
        }
    }

    List<Sample> samples = new List<Sample>(60 * 60 * 60);

    public class Log
    {
        public int count = 1;
        public _LogType logType;
        public string condition;
        public string stacktrace;
        public int sampleId;
        //public string   objectName="" ;//object who send error
        //public string   rootName =""; //root of object send error

        public Log CreateCopy()
        {
            return (Log)this.MemberwiseClone();
        }
        public float GetMemoryUsage()
        {
            return (float)(sizeof(int) +
                    sizeof(_LogType) +
                    condition.Length * sizeof(char) +
                    stacktrace.Length * sizeof(char) +
                    sizeof(int));
        }
    }
    //contains all uncollapsed log
    List<Log> logs = new List<Log>();
    //contains all collapsed logs
    List<Log> collapsedLogs = new List<Log>();
    //contain logs which should only appear to user , for example if you switch off show logs + switch off show warnings
    //and your mode is collapse,then this list will contains only collapsed errors
    List<Log> currentLog = new List<Log>();

    //used to check if the new coming logs is already exist or new one
    MultiKeyDictionary<string, string, Log> logsDic = new MultiKeyDictionary<string, string, Log>();
    //to save memory
    Dictionary<string, string> cachedString = new Dictionary<string, string>();

    [HideInInspector]
    //show hide In Game Logs
    public bool show = false;
    //collapse logs
    bool collapse;
    //to decide if you want to clean logs for new loaded scene
    bool clearOnNewSceneLoaded;

    bool showTime;

    bool showScene;

    bool showMemory;

    bool showFps;

    bool showGraph;

    //show or hide logs
    bool showLog = true;
    //show or hide warnings
    bool showWarning = true;
    //show or hide errors
    bool showError = true;

    //total number of logs
    int numOfLogs = 0;
    //total number of warnings
    int numOfLogsWarning = 0;
    //total number of errors
    int numOfLogsError = 0;
    //total number of collapsed logs
    int numOfCollapsedLogs = 0;
    //total number of collapsed warnings
    int numOfCollapsedLogsWarning = 0;
    //total number of collapsed errors
    int numOfCollapsedLogsError = 0;

    //maximum number of allowed logs to view
    //public int maxAllowedLog = 1000 ;

    bool showClearOnNewSceneLoadedButton = true;
    bool showTimeButton = true;
    bool showSceneButton = true;
    bool showMemButton = true;
    bool showFpsButton = true;
    bool showSearchText = true;

    string buildDate;
    string logDate;
    float logsMemUsage;
    float graphMemUsage;
    public float TotalMemUsage
    {
        get
        {
            return logsMemUsage + graphMemUsage;
        }
    }
    float gcTotalMemory;
    public string UserData = "";
    //frame rate per second
    public float fps;
    public string fpsText;

    //List<Texture2D> snapshots = new List<Texture2D>() ;

    enum ReportView
    {
        None,
        Logs,
        Info,
        Snapshot,
    }
    ReportView currentView = ReportView.Logs;
    enum DetailView
    {
        None,
        StackTrace,
        Graph,
    }

    //used to check if you have In Game Logs multiple time in different scene
    //only one should work and other should be deleted
    static bool created = false;
    //public delegate void OnLogHandler( string condition, string stack-trace, LogType type );
    //public event OnLogHandler OnLog ;

    public Images images;
    // gui
    GUIContent clearContent;
    GUIContent collapseContent;
    GUIContent clearOnNewSceneContent;
    GUIContent showTimeContent;
    GUIContent showSceneContent;
    GUIContent userContent;
    GUIContent showMemoryContent;
    GUIContent softwareContent;
    GUIContent dateContent;
    GUIContent showFpsContent;
    //GUIContent graphContent;
    GUIContent infoContent;
    GUIContent searchContent;
    GUIContent closeContent;

    GUIContent buildFromContent;
    GUIContent systemInfoContent;
    GUIContent graphicsInfoContent;
    GUIContent backContent;

    //GUIContent cameraContent;

    GUIContent logContent;
    GUIContent warningContent;
    GUIContent errorContent;
    GUIStyle barStyle;
    GUIStyle buttonActiveStyle;

    GUIStyle nonStyle;
    GUIStyle lowerLeftFontStyle;
    GUIStyle backStyle;
    GUIStyle evenLogStyle;
    GUIStyle oddLogStyle;
    GUIStyle logButtonStyle;
    GUIStyle selectedLogStyle;
    GUIStyle selectedLogFontStyle;
    GUIStyle stackLabelStyle;
    GUIStyle scrollerStyle;
    GUIStyle searchStyle;
    GUIStyle sliderBackStyle;
    GUIStyle sliderThumbStyle;
    GUISkin toolbarScrollerSkin;
    GUISkin logScrollerSkin;
    GUISkin graphScrollerSkin;

    public Vector2 size = new Vector2(32, 32);
    public float maxSize = 20;
    public int numOfCircleToShow = 1;
    static string[] scenes;
    string currentScene;
    string filterText = "";

    string deviceModel;
    string deviceType;
    string deviceName;
    string graphicsMemorySize;
#if !UNITY_CHANGE1
    string maxTextureSize;
#endif
    string systemMemorySize;

    void Awake()
    {
        GameObject.DontDestroyOnLoad(gameObject);
        if (!Initialized)
            Initialize();
    }

    void OnEnable()
    {
        if (logs.Count == 0)//if recompile while in play mode
            clear();
    }

    void OnDisable()
    {

    }

    void addSample()
    {
        Sample sample = new Sample();
        sample.fps = fps;
        sample.fpsText = fpsText;
#if UNITY_CHANGE3
        sample.loadedScene = (byte)SceneManager.GetActiveScene().buildIndex;
#else
		sample.loadedScene = (byte)Application.loadedLevel;
#endif
        sample.time = Time.realtimeSinceStartup;
        sample.memory = gcTotalMemory;
        samples.Add(sample);

        graphMemUsage = (samples.Count * Sample.MemSize()) / 1024 / 1024;
    }

    public bool Initialized = false;
    public void Initialize()
    {
        if (!created)
        {
            try
            {
                gameObject.SendMessage("OnPreStart");
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
            }
#if UNITY_CHANGE3
            scenes = new string[SceneManager.sceneCountInBuildSettings];
            currentScene = SceneManager.GetActiveScene().name;
#else
			scenes = new string[Application.levelCount];
			currentScene = Application.loadedLevelName;
#endif
            DontDestroyOnLoad(gameObject);
#if UNITY_CHANGE1
			Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));
			Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));
#else
            //Application.logMessageReceived += CaptureLog ;
            Application.logMessageReceivedThreaded += CaptureLogThread;
#endif
            created = true;
            //addSample();
        }
        else
        {
            Debug.LogWarning("tow manager is exists delete the second");
            DestroyImmediate(gameObject, true);
            return;
        }


        //initialize gui and styles for gui purpose

        clearContent = new GUIContent("", images.clearImage, "Clear logs");
        collapseContent = new GUIContent("", images.collapseImage, "Collapse logs");
        clearOnNewSceneContent = new GUIContent("", images.clearOnNewSceneImage, "Clear logs on new scene loaded");
        showTimeContent = new GUIContent("", images.showTimeImage, "Show Hide Time");
        showSceneContent = new GUIContent("", images.showSceneImage, "Show Hide Scene");
        showMemoryContent = new GUIContent("", images.showMemoryImage, "Show Hide Memory");
        softwareContent = new GUIContent("", images.softwareImage, "Software");
        dateContent = new GUIContent("", images.dateImage, "Date");
        showFpsContent = new GUIContent("", images.showFpsImage, "Show Hide fps");
        infoContent = new GUIContent("", images.infoImage, "Information about application");
        searchContent = new GUIContent("", images.searchImage, "Search for logs");
        closeContent = new GUIContent("", images.closeImage, "Hide logs");
        userContent = new GUIContent("", images.userImage, "User");

        buildFromContent = new GUIContent("", images.buildFromImage, "Build From");
        systemInfoContent = new GUIContent("", images.systemInfoImage, "System Info");
        graphicsInfoContent = new GUIContent("", images.graphicsInfoImage, "Graphics Info");
        backContent = new GUIContent("", images.backImage, "Back");


        //snapshotContent = new GUIContent("",images.cameraImage,"show or hide logs");
        logContent = new GUIContent("", images.logImage, "show or hide logs");
        warningContent = new GUIContent("", images.warningImage, "show or hide warnings");
        errorContent = new GUIContent("", images.errorImage, "show or hide errors");


        currentView = (ReportView)PlayerPrefs.GetInt("Reporter_currentView", 1);
        show = (PlayerPrefs.GetInt("Reporter_show") == 1) ? true : false;
        collapse = (PlayerPrefs.GetInt("Reporter_collapse") == 1) ? true : false;
        clearOnNewSceneLoaded = (PlayerPrefs.GetInt("Reporter_clearOnNewSceneLoaded") == 1) ? true : false;
        showTime = (PlayerPrefs.GetInt("Reporter_showTime") == 1) ? true : false;
        showScene = (PlayerPrefs.GetInt("Reporter_showScene") == 1) ? true : false;
        showMemory = (PlayerPrefs.GetInt("Reporter_showMemory") == 1) ? true : false;
        showFps = (PlayerPrefs.GetInt("Reporter_showFps") == 1) ? true : false;
        showGraph = (PlayerPrefs.GetInt("Reporter_showGraph") == 1) ? true : false;
        showLog = (PlayerPrefs.GetInt("Reporter_showLog", 1) == 1) ? true : false;
        showWarning = (PlayerPrefs.GetInt("Reporter_showWarning", 1) == 1) ? true : false;
        showError = (PlayerPrefs.GetInt("Reporter_showError", 1) == 1) ? true : false;
        filterText = PlayerPrefs.GetString("Reporter_filterText");
        size.x = size.y = PlayerPrefs.GetFloat("Reporter_size", 32);


        showClearOnNewSceneLoadedButton = (PlayerPrefs.GetInt("Reporter_showClearOnNewSceneLoadedButton", 1) == 1) ? true : false;
        showTimeButton = (PlayerPrefs.GetInt("Reporter_showTimeButton", 1) == 1) ? true : false;
        showSceneButton = (PlayerPrefs.GetInt("Reporter_showSceneButton", 1) == 1) ? true : false;
        showMemButton = (PlayerPrefs.GetInt("Reporter_showMemButton", 1) == 1) ? true : false;
        showFpsButton = (PlayerPrefs.GetInt("Reporter_showFpsButton", 1) == 1) ? true : false;
        showSearchText = (PlayerPrefs.GetInt("Reporter_showSearchText", 1) == 1) ? true : false;


        initializeStyle();

        Initialized = true;

        if (show)
        {
            doShow();
        }

        deviceModel = SystemInfo.deviceModel.ToString();
        deviceType = SystemInfo.deviceType.ToString();
        deviceName = SystemInfo.deviceName.ToString();
        graphicsMemorySize = SystemInfo.graphicsMemorySize.ToString();
#if !UNITY_CHANGE1
        maxTextureSize = SystemInfo.maxTextureSize.ToString();
#endif
        systemMemorySize = SystemInfo.systemMemorySize.ToString();

    }

    void initializeStyle()
    {
        int paddingX = (int)(size.x * 0.2f);
        int paddingY = (int)(size.y * 0.2f);
        nonStyle = new GUIStyle();
        nonStyle.clipping = TextClipping.Clip;
        nonStyle.border = new RectOffset(0, 0, 0, 0);
        nonStyle.normal.background = null;
        nonStyle.fontSize = (int)(size.y / 2);
        nonStyle.alignment = TextAnchor.MiddleCenter;

        lowerLeftFontStyle = new GUIStyle();
        lowerLeftFontStyle.clipping = TextClipping.Clip;
        lowerLeftFontStyle.border = new RectOffset(0, 0, 0, 0);
        lowerLeftFontStyle.normal.background = null;
        lowerLeftFontStyle.fontSize = (int)(size.y / 2);
        lowerLeftFontStyle.fontStyle = FontStyle.Bold;
        lowerLeftFontStyle.alignment = TextAnchor.LowerLeft;


        barStyle = new GUIStyle();
        barStyle.border = new RectOffset(1, 1, 1, 1);
        barStyle.normal.background = images.barImage;
        barStyle.active.background = images.button_activeImage;
        barStyle.alignment = TextAnchor.MiddleCenter;
        barStyle.margin = new RectOffset(1, 1, 1, 1);

        //barStyle.padding = new RectOffset(paddingX,paddingX,paddingY,paddingY); 
        //barStyle.wordWrap = true ;
        barStyle.clipping = TextClipping.Clip;
        barStyle.fontSize = (int)(size.y / 2);


        buttonActiveStyle = new GUIStyle();
        buttonActiveStyle.border = new RectOffset(1, 1, 1, 1);
        buttonActiveStyle.normal.background = images.button_activeImage;
        buttonActiveStyle.alignment = TextAnchor.MiddleCenter;
        buttonActiveStyle.margin = new RectOffset(1, 1, 1, 1);
        //buttonActiveStyle.padding = new RectOffset(4,4,4,4);
        buttonActiveStyle.fontSize = (int)(size.y / 2);

        backStyle = new GUIStyle();
        backStyle.normal.background = images.even_logImage;
        backStyle.clipping = TextClipping.Clip;
        backStyle.fontSize = (int)(size.y / 2);

        evenLogStyle = new GUIStyle();
        evenLogStyle.normal.background = images.even_logImage;
        evenLogStyle.fixedHeight = size.y;
        evenLogStyle.clipping = TextClipping.Clip;
        evenLogStyle.alignment = TextAnchor.UpperLeft;
        evenLogStyle.imagePosition = ImagePosition.ImageLeft;
        evenLogStyle.fontSize = (int)(size.y / 2);
        //evenLogStyle.wordWrap = true;

        oddLogStyle = new GUIStyle();
        oddLogStyle.normal.background = images.odd_logImage;
        oddLogStyle.fixedHeight = size.y;
        oddLogStyle.clipping = TextClipping.Clip;
        oddLogStyle.alignment = TextAnchor.UpperLeft;
        oddLogStyle.imagePosition = ImagePosition.ImageLeft;
        oddLogStyle.fontSize = (int)(size.y / 2);
        //oddLogStyle.wordWrap = true ;

        logButtonStyle = new GUIStyle();
        //logButtonStyle.wordWrap = true;
        logButtonStyle.fixedHeight = size.y;
        logButtonStyle.clipping = TextClipping.Clip;
        logButtonStyle.alignment = TextAnchor.UpperLeft;
        //logButtonStyle.imagePosition = ImagePosition.ImageLeft ;
        //logButtonStyle.wordWrap = true;
        logButtonStyle.fontSize = (int)(size.y / 2);
        logButtonStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);

        selectedLogStyle = new GUIStyle();
        selectedLogStyle.normal.background = images.selectedImage;
        selectedLogStyle.fixedHeight = size.y;
        selectedLogStyle.clipping = TextClipping.Clip;
        selectedLogStyle.alignment = TextAnchor.UpperLeft;
        selectedLogStyle.normal.textColor = Color.white;
        //selectedLogStyle.wordWrap = true;
        selectedLogStyle.fontSize = (int)(size.y / 2);

        selectedLogFontStyle = new GUIStyle();
        selectedLogFontStyle.normal.background = images.selectedImage;
        selectedLogFontStyle.fixedHeight = size.y;
        selectedLogFontStyle.clipping = TextClipping.Clip;
        selectedLogFontStyle.alignment = TextAnchor.UpperLeft;
        selectedLogFontStyle.normal.textColor = Color.white;
        //selectedLogStyle.wordWrap = true;
        selectedLogFontStyle.fontSize = (int)(size.y / 2);
        selectedLogFontStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);

        stackLabelStyle = new GUIStyle();
        stackLabelStyle.wordWrap = true;
        stackLabelStyle.fontSize = (int)(size.y / 2);
        stackLabelStyle.padding = new RectOffset(paddingX, paddingX, paddingY, paddingY);

        scrollerStyle = new GUIStyle();
        scrollerStyle.normal.background = images.barImage;

        searchStyle = new GUIStyle();
        searchStyle.clipping = TextClipping.Clip;
        searchStyle.alignment = TextAnchor.LowerCenter;
        searchStyle.fontSize = (int)(size.y / 2);
        searchStyle.wordWrap = true;


        sliderBackStyle = new GUIStyle();
        sliderBackStyle.normal.background = images.barImage;
        sliderBackStyle.fixedHeight = size.y;
        sliderBackStyle.border = new RectOffset(1, 1, 1, 1);

        sliderThumbStyle = new GUIStyle();
        sliderThumbStyle.normal.background = images.selectedImage;
        sliderThumbStyle.fixedWidth = size.x;

        GUISkin skin = images.reporterScrollerSkin;

        toolbarScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
        toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
        toolbarScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
        toolbarScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
        toolbarScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;

        logScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
        logScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2f;
        logScrollerSkin.horizontalScrollbar.fixedHeight = 0f;
        logScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2f;
        logScrollerSkin.horizontalScrollbarThumb.fixedHeight = 0f;

        graphScrollerSkin = (GUISkin)GameObject.Instantiate(skin);
        graphScrollerSkin.verticalScrollbar.fixedWidth = 0f;
        graphScrollerSkin.horizontalScrollbar.fixedHeight = size.x * 2f;
        graphScrollerSkin.verticalScrollbarThumb.fixedWidth = 0f;
        graphScrollerSkin.horizontalScrollbarThumb.fixedHeight = size.x * 2f;
        //inGameLogsScrollerSkin.verticalScrollbarThumb.fixedWidth = size.x * 2;
        //inGameLogsScrollerSkin.verticalScrollbar.fixedWidth = size.x * 2;
    }

    void Start()
    {
        logDate = System.DateTime.Now.ToString();
        StartCoroutine("readInfo");
    }

    //clear all logs
    void clear()
    {
        logs.Clear();
        collapsedLogs.Clear();
        currentLog.Clear();
        logsDic.Clear();
        //selectedIndex = -1;
        selectedLog = null;
        numOfLogs = 0;
        numOfLogsWarning = 0;
        numOfLogsError = 0;
        numOfCollapsedLogs = 0;
        numOfCollapsedLogsWarning = 0;
        numOfCollapsedLogsError = 0;
        logsMemUsage = 0;
        graphMemUsage = 0;
        samples.Clear();
        System.GC.Collect();
        selectedLog = null;
    }

    Rect screenRect;
    Rect toolBarRect;
    Rect logsRect;
    Rect stackRect;
    Rect graphRect;
    Rect graphMinRect;
    Rect graphMaxRect;
    Rect buttomRect;
    Vector2 stackRectTopLeft;
    Rect detailRect;

    Vector2 scrollPosition;
    Vector2 scrollPosition2;
    Vector2 toolbarScrollPosition;

    //int 	selectedIndex = -1;
    Log selectedLog;

    float toolbarOldDrag = 0;
    float oldDrag;
    float oldDrag2;
    float oldDrag3;
    int startIndex;

    //calculate what is the currentLog : collapsed or not , hide or view warnings ......
    void calculateCurrentLog()
    {
        bool filter = !string.IsNullOrEmpty(filterText);
        string _filterText = "";
        if (filter)
            _filterText = filterText.ToLower();
        currentLog.Clear();
        if (collapse)
        {
            for (int i = 0; i < collapsedLogs.Count; i++)
            {
                Log log = collapsedLogs[i];
                if (log.logType == _LogType.Log && !showLog)
                    continue;
                if (log.logType == _LogType.Warning && !showWarning)
                    continue;
                if (log.logType == _LogType.Error && !showError)
                    continue;
                if (log.logType == _LogType.Assert && !showError)
                    continue;
                if (log.logType == _LogType.Exception && !showError)
                    continue;

                if (filter)
                {
                    if (log.condition.ToLower().Contains(_filterText))
                        currentLog.Add(log);
                }
                else
                {
                    currentLog.Add(log);
                }
            }
        }
        else
        {
            for (int i = 0; i < logs.Count; i++)
            {
                Log log = logs[i];
                if (log.logType == _LogType.Log && !showLog)
                    continue;
                if (log.logType == _LogType.Warning && !showWarning)
                    continue;
                if (log.logType == _LogType.Error && !showError)
                    continue;
                if (log.logType == _LogType.Assert && !showError)
                    continue;
                if (log.logType == _LogType.Exception && !showError)
                    continue;

                if (filter)
                {
                    if (log.condition.ToLower().Contains(_filterText))
                        currentLog.Add(log);
                }
                else
                {
                    currentLog.Add(log);
                }
            }
        }

        if (selectedLog != null)
        {
            int newSelectedIndex = currentLog.IndexOf(selectedLog);
            if (newSelectedIndex == -1)
            {
                Log collapsedSelected = logsDic[selectedLog.condition][selectedLog.stacktrace];
                newSelectedIndex = currentLog.IndexOf(collapsedSelected);
                if (newSelectedIndex != -1)
                    scrollPosition.y = newSelectedIndex * size.y;
            }
            else
            {
                scrollPosition.y = newSelectedIndex * size.y;
            }
        }
    }

    Rect countRect;
    Rect timeRect;
    Rect timeLabelRect;
    Rect sceneRect;
    Rect sceneLabelRect;
    Rect memoryRect;
    Rect memoryLabelRect;
    Rect fpsRect;
    Rect fpsLabelRect;
    GUIContent tempContent = new GUIContent();


    Vector2 infoScrollPosition;
    Vector2 oldInfoDrag;
    void DrawInfo()
    {

        GUILayout.BeginArea(screenRect, backStyle);

        Vector2 drag = getDrag();
        if ((drag.x != 0) && (downPos != Vector2.zero))
        {
            infoScrollPosition.x -= (drag.x - oldInfoDrag.x);
        }
        if ((drag.y != 0) && (downPos != Vector2.zero))
        {
            infoScrollPosition.y += (drag.y - oldInfoDrag.y);
        }
        oldInfoDrag = drag;

        GUI.skin = toolbarScrollerSkin;
        infoScrollPosition = GUILayout.BeginScrollView(infoScrollPosition);
        GUILayout.Space(size.x);
        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(buildFromContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(buildDate, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(systemInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(deviceModel, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(deviceType, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(deviceName, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(graphicsInfoContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(SystemInfo.graphicsDeviceName, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(graphicsMemorySize, nonStyle, GUILayout.Height(size.y));
#if !UNITY_CHANGE1
        GUILayout.Space(size.x);
        GUILayout.Label(maxTextureSize, nonStyle, GUILayout.Height(size.y));
#endif
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Label("Screen Width " + Screen.width, nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label("Screen Height " + Screen.height, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(systemMemorySize + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Space(size.x);
        GUILayout.Label("Mem Usage Of Logs " + logsMemUsage.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        //GUILayout.Label( "Mem Usage Of Graph " + graphMemUsage.ToString("0.000")  + " mb", nonStyle , GUILayout.Height(size.y));
        //GUILayout.Space( size.x);
        GUILayout.Label("GC Memory " + gcTotalMemory.ToString("0.000") + " mb", nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(softwareContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(SystemInfo.operatingSystem, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();


        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(dateContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(System.DateTime.Now.ToString(), nonStyle, GUILayout.Height(size.y));
        GUILayout.Label(" - Application Started At " + logDate, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(Time.realtimeSinceStartup.ToString("000"), nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(fpsText, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(userContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(UserData, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label(currentScene, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.Label("Unity Version = " + Application.unityVersion, nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        /*GUILayout.BeginHorizontal();
		GUILayout.Space( size.x);
		GUILayout.Box( graphContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));
		GUILayout.Space( size.x);
		GUILayout.Label( "frame " + samples.Count , nonStyle , GUILayout.Height(size.y));
		GUILayout.FlexibleSpace();
		GUILayout.EndHorizontal();*/

        drawInfo_enableDisableToolBarButtons();

        GUILayout.FlexibleSpace();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Label("Size = " + size.x.ToString("0.0"), nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        float _size = GUILayout.HorizontalSlider(size.x, 16, 64, sliderBackStyle, sliderThumbStyle, GUILayout.Width(Screen.width * 0.5f));
        if (size.x != _size)
        {
            size.x = size.y = _size;
            initializeStyle();
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            currentView = ReportView.Logs;
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();



        GUILayout.EndScrollView();

        GUILayout.EndArea();
    }


    void drawInfo_enableDisableToolBarButtons()
    {
        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);
        GUILayout.Label("Hide or Show tool bar buttons", nonStyle, GUILayout.Height(size.y));
        GUILayout.Space(size.x);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Space(size.x);

        if (GUILayout.Button(clearOnNewSceneContent, (showClearOnNewSceneLoadedButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showClearOnNewSceneLoadedButton = !showClearOnNewSceneLoadedButton;
        }

        if (GUILayout.Button(showTimeContent, (showTimeButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showTimeButton = !showTimeButton;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
        if (GUILayout.Button(showSceneContent, (showSceneButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showSceneButton = !showSceneButton;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
        if (GUILayout.Button(showMemoryContent, (showMemButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showMemButton = !showMemButton;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);

        if (GUILayout.Button(showFpsContent, (showFpsButton) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showFpsButton = !showFpsButton;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
        /*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
		{
			showGraph = !showGraph ;
		}
		tempRect = GUILayoutUtility.GetLastRect();
		GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/
        if (GUILayout.Button(searchContent, (showSearchText) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showSearchText = !showSearchText;
        }
        tempRect = GUILayoutUtility.GetLastRect();
        GUI.TextField(tempRect, filterText, searchStyle);


        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
    }

    void DrawReport()
    {
        screenRect.x = 0f;
        screenRect.y = 0f;
        screenRect.width = Screen.width;
        screenRect.height = Screen.height;
        GUILayout.BeginArea(screenRect, backStyle);
        GUILayout.BeginVertical();
        GUILayout.FlexibleSpace();

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        /*GUILayout.Box( cameraContent ,nonStyle ,  GUILayout.Width(size.x) , GUILayout.Height(size.y));
		GUILayout.FlexibleSpace();*/
        GUILayout.Label("Select Photo", nonStyle, GUILayout.Height(size.y));
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.Label("Coming Soon", nonStyle, GUILayout.Height(size.y));
        GUILayout.EndHorizontal();

        GUILayout.BeginHorizontal();
        GUILayout.FlexibleSpace();
        if (GUILayout.Button(backContent, barStyle, GUILayout.Width(size.x), GUILayout.Height(size.y)))
        {
            currentView = ReportView.Logs;
        }
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();

        GUILayout.FlexibleSpace();
        GUILayout.EndVertical();
        GUILayout.EndArea();
    }

    void drawToolBar()
    {

        toolBarRect.x = 0f;
        toolBarRect.y = 0f;
        toolBarRect.width = Screen.width;
        toolBarRect.height = size.y * 2f;

        //toolbarScrollerSkin.verticalScrollbar.fixedWidth = 0f;
        //toolbarScrollerSkin.horizontalScrollbar.fixedHeight= 0f  ;

        GUI.skin = toolbarScrollerSkin;
        Vector2 drag = getDrag();
        if ((drag.x != 0) && (downPos != Vector2.zero) && (downPos.y > Screen.height - size.y * 2f))
        {
            toolbarScrollPosition.x -= (drag.x - toolbarOldDrag);
        }
        toolbarOldDrag = drag.x;
        GUILayout.BeginArea(toolBarRect);
        toolbarScrollPosition = GUILayout.BeginScrollView(toolbarScrollPosition);
        GUILayout.BeginHorizontal(barStyle);

        if (GUILayout.Button(clearContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            clear();
        }
        if (GUILayout.Button(collapseContent, (collapse) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            collapse = !collapse;
            calculateCurrentLog();
        }
        if (showClearOnNewSceneLoadedButton && GUILayout.Button(clearOnNewSceneContent, (clearOnNewSceneLoaded) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            clearOnNewSceneLoaded = !clearOnNewSceneLoaded;
        }

        if (showTimeButton && GUILayout.Button(showTimeContent, (showTime) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showTime = !showTime;
        }
        if (showSceneButton)
        {
            tempRect = GUILayoutUtility.GetLastRect();
            GUI.Label(tempRect, Time.realtimeSinceStartup.ToString("0.0"), lowerLeftFontStyle);
            if (GUILayout.Button(showSceneContent, (showScene) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
            {
                showScene = !showScene;
            }
            tempRect = GUILayoutUtility.GetLastRect();
            GUI.Label(tempRect, currentScene, lowerLeftFontStyle);
        }
        if (showMemButton)
        {
            if (GUILayout.Button(showMemoryContent, (showMemory) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
            {
                showMemory = !showMemory;
            }
            tempRect = GUILayoutUtility.GetLastRect();
            GUI.Label(tempRect, gcTotalMemory.ToString("0.0"), lowerLeftFontStyle);
        }
        if (showFpsButton)
        {
            if (GUILayout.Button(showFpsContent, (showFps) ? buttonActiveStyle : barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
            {
                showFps = !showFps;
            }
            tempRect = GUILayoutUtility.GetLastRect();
            GUI.Label(tempRect, fpsText, lowerLeftFontStyle);
        }
        /*if( GUILayout.Button( graphContent , (showGraph)?buttonActiveStyle:barStyle , GUILayout.Width(size.x*2) ,GUILayout.Height(size.y*2)))
		{
			showGraph = !showGraph ;
		}
		tempRect = GUILayoutUtility.GetLastRect();
		GUI.Label( tempRect , samples.Count.ToString() , lowerLeftFontStyle );*/

        if (showSearchText)
        {
            GUILayout.Box(searchContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2));
            tempRect = GUILayoutUtility.GetLastRect();
            string newFilterText = GUI.TextField(tempRect, filterText, searchStyle);
            if (newFilterText != filterText)
            {
                filterText = newFilterText;
                calculateCurrentLog();
            }
        }

        if (GUILayout.Button(infoContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            currentView = ReportView.Info;
        }



        GUILayout.FlexibleSpace();


        string logsText = " ";
        if (collapse)
        {
            logsText += numOfCollapsedLogs;
        }
        else
        {
            logsText += numOfLogs;
        }
        string logsWarningText = " ";
        if (collapse)
        {
            logsWarningText += numOfCollapsedLogsWarning;
        }
        else
        {
            logsWarningText += numOfLogsWarning;
        }
        string logsErrorText = " ";
        if (collapse)
        {
            logsErrorText += numOfCollapsedLogsError;
        }
        else
        {
            logsErrorText += numOfLogsError;
        }

        GUILayout.BeginHorizontal((showLog) ? buttonActiveStyle : barStyle);
        if (GUILayout.Button(logContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showLog = !showLog;
            calculateCurrentLog();
        }
        if (GUILayout.Button(logsText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showLog = !showLog;
            calculateCurrentLog();
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal((showWarning) ? buttonActiveStyle : barStyle);
        if (GUILayout.Button(warningContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showWarning = !showWarning;
            calculateCurrentLog();
        }
        if (GUILayout.Button(logsWarningText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showWarning = !showWarning;
            calculateCurrentLog();
        }
        GUILayout.EndHorizontal();
        GUILayout.BeginHorizontal((showError) ? buttonActiveStyle : nonStyle);
        if (GUILayout.Button(errorContent, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showError = !showError;
            calculateCurrentLog();
        }
        if (GUILayout.Button(logsErrorText, nonStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            showError = !showError;
            calculateCurrentLog();
        }
        GUILayout.EndHorizontal();

        if (GUILayout.Button(closeContent, barStyle, GUILayout.Width(size.x * 2), GUILayout.Height(size.y * 2)))
        {
            show = false;
            ReporterGUI gui = gameObject.GetComponent<ReporterGUI>();
            DestroyImmediate(gui);

            try
            {
                gameObject.SendMessage("OnHideReporter");
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
            }
        }


        GUILayout.EndHorizontal();

        GUILayout.EndScrollView();

        GUILayout.EndArea();
    }


    Rect tempRect;
    void DrawLogs()
    {

        GUILayout.BeginArea(logsRect, backStyle);

        GUI.skin = logScrollerSkin;
        //setStartPos();
        Vector2 drag = getDrag();

        if (drag.y != 0 && logsRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y)))
        {
            scrollPosition.y += (drag.y - oldDrag);
        }
        scrollPosition = GUILayout.BeginScrollView(scrollPosition);

        oldDrag = drag.y;


        int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
        int totalCount = currentLog.Count;
        /*if( totalCount < 100 )
			inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 0;
		else 
			inGameLogsScrollerSkin.verticalScrollbarThumb.fixedHeight = 64;*/

        totalVisibleCount = Mathf.Min(totalVisibleCount, totalCount - startIndex);
        int index = 0;
        int beforeHeight = (int)(startIndex * size.y);
        //selectedIndex = Mathf.Clamp( selectedIndex , -1 , totalCount -1);
        if (beforeHeight > 0)
        {
            //fill invisible gap before scroller to make proper scroller pos
            GUILayout.BeginHorizontal(GUILayout.Height(beforeHeight));
            GUILayout.Label("---");
            GUILayout.EndHorizontal();
        }

        int endIndex = startIndex + totalVisibleCount;
        endIndex = Mathf.Clamp(endIndex, 0, totalCount);
        bool scrollerVisible = (totalVisibleCount < totalCount);
        for (int i = startIndex; (startIndex + index) < endIndex; i++)
        {

            if (i >= currentLog.Count)
                break;
            Log log = currentLog[i];

            if (log.logType == _LogType.Log && !showLog)
                continue;
            if (log.logType == _LogType.Warning && !showWarning)
                continue;
            if (log.logType == _LogType.Error && !showError)
                continue;
            if (log.logType == _LogType.Assert && !showError)
                continue;
            if (log.logType == _LogType.Exception && !showError)
                continue;

            if (index >= totalVisibleCount)
            {
                break;
            }

            GUIContent content = null;
            if (log.logType == _LogType.Log)
                content = logContent;
            else if (log.logType == _LogType.Warning)
                content = warningContent;
            else
                content = errorContent;
            //content.text = log.condition ;

            GUIStyle currentLogStyle = ((startIndex + index) % 2 == 0) ? evenLogStyle : oddLogStyle;
            if (log == selectedLog)
            {
                //selectedLog = log ;
                currentLogStyle = selectedLogStyle;
            }
            else
            {
            }

            tempContent.text = log.count.ToString();
            float w = 0f;
            if (collapse)
                w = barStyle.CalcSize(tempContent).x + 3;
            countRect.x = Screen.width - w;
            countRect.y = size.y * i;
            if (beforeHeight > 0)
                countRect.y += 8;//i will check later why
            countRect.width = w;
            countRect.height = size.y;

            if (scrollerVisible)
                countRect.x -= size.x * 2;

            Sample sample = samples[log.sampleId];
            fpsRect = countRect;
            if (showFps)
            {
                tempContent.text = sample.fpsText;
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                fpsRect.x -= w;
                fpsRect.width = size.x;
                fpsLabelRect = fpsRect;
                fpsLabelRect.x += size.x;
                fpsLabelRect.width = w - size.x;
            }


            memoryRect = fpsRect;
            if (showMemory)
            {
                tempContent.text = sample.memory.ToString("0.000");
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                memoryRect.x -= w;
                memoryRect.width = size.x;
                memoryLabelRect = memoryRect;
                memoryLabelRect.x += size.x;
                memoryLabelRect.width = w - size.x;
            }
            sceneRect = memoryRect;
            if (showScene)
            {

                tempContent.text = sample.GetSceneName();
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                sceneRect.x -= w;
                sceneRect.width = size.x;
                sceneLabelRect = sceneRect;
                sceneLabelRect.x += size.x;
                sceneLabelRect.width = w - size.x;
            }
            timeRect = sceneRect;
            if (showTime)
            {
                tempContent.text = sample.time.ToString("0.000");
                w = currentLogStyle.CalcSize(tempContent).x + size.x;
                timeRect.x -= w;
                timeRect.width = size.x;
                timeLabelRect = timeRect;
                timeLabelRect.x += size.x;
                timeLabelRect.width = w - size.x;
            }



            GUILayout.BeginHorizontal(currentLogStyle);
            if (log == selectedLog)
            {
                GUILayout.Box(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
                GUILayout.Label(log.condition, selectedLogFontStyle);
                //GUILayout.FlexibleSpace();
                if (showTime)
                {
                    GUI.Box(timeRect, showTimeContent, currentLogStyle);
                    GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
                }
                if (showScene)
                {
                    GUI.Box(sceneRect, showSceneContent, currentLogStyle);
                    GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);
                }
                if (showMemory)
                {
                    GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
                    GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
                }
                if (showFps)
                {
                    GUI.Box(fpsRect, showFpsContent, currentLogStyle);
                    GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
                }


            }
            else
            {
                if (GUILayout.Button(content, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y)))
                {
                    //selectedIndex = startIndex + index ;
                    selectedLog = log;
                }
                if (GUILayout.Button(log.condition, logButtonStyle))
                {
                    //selectedIndex = startIndex + index ;
                    selectedLog = log;
                }
                //GUILayout.FlexibleSpace();
                if (showTime)
                {
                    GUI.Box(timeRect, showTimeContent, currentLogStyle);
                    GUI.Label(timeLabelRect, sample.time.ToString("0.000"), currentLogStyle);
                }
                if (showScene)
                {
                    GUI.Box(sceneRect, showSceneContent, currentLogStyle);
                    GUI.Label(sceneLabelRect, sample.GetSceneName(), currentLogStyle);
                }
                if (showMemory)
                {
                    GUI.Box(memoryRect, showMemoryContent, currentLogStyle);
                    GUI.Label(memoryLabelRect, sample.memory.ToString("0.000") + " mb", currentLogStyle);
                }
                if (showFps)
                {
                    GUI.Box(fpsRect, showFpsContent, currentLogStyle);
                    GUI.Label(fpsLabelRect, sample.fpsText, currentLogStyle);
                }
            }
            if (collapse)
                GUI.Label(countRect, log.count.ToString(), barStyle);
            GUILayout.EndHorizontal();
            index++;
        }

        int afterHeight = (int)((totalCount - (startIndex + totalVisibleCount)) * size.y);
        if (afterHeight > 0)
        {
            //fill invisible gap after scroller to make proper scroller pos
            GUILayout.BeginHorizontal(GUILayout.Height(afterHeight));
            GUILayout.Label(" ");
            GUILayout.EndHorizontal();
        }

        GUILayout.EndScrollView();
        GUILayout.EndArea();

        buttomRect.x = 0f;
        buttomRect.y = Screen.height - size.y;
        buttomRect.width = Screen.width;
        buttomRect.height = size.y;

        if (showGraph)
            drawGraph();
        else
            drawStack();
    }


    float graphSize = 4f;
    int startFrame = 0;
    int currentFrame = 0;
    Vector3 tempVector1;
    Vector3 tempVector2;
    Vector2 graphScrollerPos;
    float maxFpsValue;
    float minFpsValue;
    float maxMemoryValue;
    float minMemoryValue;

    void drawGraph()
    {

        graphRect = stackRect;
        graphRect.height = Screen.height * 0.25f;//- size.y ;



        //startFrame = samples.Count - (int)(Screen.width / graphSize) ;
        //if( startFrame < 0 ) startFrame = 0 ;
        GUI.skin = graphScrollerSkin;

        Vector2 drag = getDrag();
        if (graphRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y)))
        {
            if (drag.x != 0)
            {
                graphScrollerPos.x -= drag.x - oldDrag3;
                graphScrollerPos.x = Mathf.Max(0, graphScrollerPos.x);
            }

            Vector2 p = downPos;
            if (p != Vector2.zero)
            {
                currentFrame = startFrame + (int)(p.x / graphSize);
            }
        }

        oldDrag3 = drag.x;
        GUILayout.BeginArea(graphRect, backStyle);

        graphScrollerPos = GUILayout.BeginScrollView(graphScrollerPos);
        startFrame = (int)(graphScrollerPos.x / graphSize);
        if (graphScrollerPos.x >= (samples.Count * graphSize - Screen.width))
            graphScrollerPos.x += graphSize;

        GUILayout.Label(" ", GUILayout.Width(samples.Count * graphSize));
        GUILayout.EndScrollView();
        GUILayout.EndArea();
        maxFpsValue = 0;
        minFpsValue = 100000;
        maxMemoryValue = 0;
        minMemoryValue = 100000;
        for (int i = 0; i < Screen.width / graphSize; i++)
        {
            int index = startFrame + i;
            if (index >= samples.Count)
                break;
            Sample s = samples[index];
            if (maxFpsValue < s.fps) maxFpsValue = s.fps;
            if (minFpsValue > s.fps) minFpsValue = s.fps;
            if (maxMemoryValue < s.memory) maxMemoryValue = s.memory;
            if (minMemoryValue > s.memory) minMemoryValue = s.memory;
        }

        //GUI.BeginGroup(graphRect);


        if (currentFrame != -1 && currentFrame < samples.Count)
        {
            Sample selectedSample = samples[currentFrame];
            GUILayout.BeginArea(buttomRect, backStyle);
            GUILayout.BeginHorizontal();

            GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.time.ToString("0.0"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.GetSceneName(), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.fpsText, nonStyle);
            GUILayout.Space(size.x);

            /*GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
			GUILayout.Label( currentFrame.ToString() ,nonStyle  );*/
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }

        graphMaxRect = stackRect;
        graphMaxRect.height = size.y;
        GUILayout.BeginArea(graphMaxRect);
        GUILayout.BeginHorizontal();

        GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Label(maxMemoryValue.ToString("0.000"), nonStyle);

        GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
        GUILayout.Label(maxFpsValue.ToString("0.000"), nonStyle);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();

        graphMinRect = stackRect;
        graphMinRect.y = stackRect.y + stackRect.height - size.y;
        graphMinRect.height = size.y;
        GUILayout.BeginArea(graphMinRect);
        GUILayout.BeginHorizontal();

        GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));

        GUILayout.Label(minMemoryValue.ToString("0.000"), nonStyle);


        GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));

        GUILayout.Label(minFpsValue.ToString("0.000"), nonStyle);
        GUILayout.FlexibleSpace();
        GUILayout.EndHorizontal();
        GUILayout.EndArea();

        //GUI.EndGroup();
    }

    void drawStack()
    {

        if (selectedLog != null)
        {
            Vector2 drag = getDrag();
            if (drag.y != 0 && stackRect.Contains(new Vector2(downPos.x, Screen.height - downPos.y)))
            {
                scrollPosition2.y += drag.y - oldDrag2;
            }
            oldDrag2 = drag.y;



            GUILayout.BeginArea(stackRect, backStyle);
            scrollPosition2 = GUILayout.BeginScrollView(scrollPosition2);
            Sample selectedSample = null;
            try
            {
                selectedSample = samples[selectedLog.sampleId];
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
            }

            GUILayout.BeginHorizontal();
            GUILayout.Label(selectedLog.condition, stackLabelStyle);
            GUILayout.EndHorizontal();
            GUILayout.Space(size.y * 0.25f);
            GUILayout.BeginHorizontal();
            GUILayout.Label(selectedLog.stacktrace, stackLabelStyle);
            GUILayout.EndHorizontal();
            GUILayout.Space(size.y);
            GUILayout.EndScrollView();
            GUILayout.EndArea();


            GUILayout.BeginArea(buttomRect, backStyle);
            GUILayout.BeginHorizontal();

            GUILayout.Box(showTimeContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.time.ToString("0.000"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showSceneContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.GetSceneName(), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showMemoryContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.memory.ToString("0.000"), nonStyle);
            GUILayout.Space(size.x);

            GUILayout.Box(showFpsContent, nonStyle, GUILayout.Width(size.x), GUILayout.Height(size.y));
            GUILayout.Label(selectedSample.fpsText, nonStyle);
            /*GUILayout.Space( size.x );
			GUILayout.Box( graphContent ,nonStyle, GUILayout.Width(size.x) ,GUILayout.Height(size.y));
			GUILayout.Label( selectedLog.sampleId.ToString() ,nonStyle  );*/
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            GUILayout.EndArea();



        }
        else
        {
            GUILayout.BeginArea(stackRect, backStyle);
            GUILayout.EndArea();
            GUILayout.BeginArea(buttomRect, backStyle);
            GUILayout.EndArea();
        }

    }


    public void OnGUIDraw()
    {

        if (!show)
        {
            return;
        }

        screenRect.x = 0;
        screenRect.y = 0;
        screenRect.width = Screen.width;
        screenRect.height = Screen.height;

        getDownPos();


        logsRect.x = 0f;
        logsRect.y = size.y * 2f;
        logsRect.width = Screen.width;
        logsRect.height = Screen.height * 0.75f - size.y * 2f;

        stackRectTopLeft.x = 0f;
        stackRect.x = 0f;
        stackRectTopLeft.y = Screen.height * 0.75f;
        stackRect.y = Screen.height * 0.75f;
        stackRect.width = Screen.width;
        stackRect.height = Screen.height * 0.25f - size.y;



        detailRect.x = 0f;
        detailRect.y = Screen.height - size.y * 3;
        detailRect.width = Screen.width;
        detailRect.height = size.y * 3;

        if (currentView == ReportView.Info)
            DrawInfo();
        else if (currentView == ReportView.Logs)
        {
            drawToolBar();
            DrawLogs();
        }


    }

    List<Vector2> gestureDetector = new List<Vector2>();
    Vector2 gestureSum = Vector2.zero;
    float gestureLength = 0;
    int gestureCount = 0;
    bool isGestureDone()
    {
        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touches.Length != 1)
            {
                gestureDetector.Clear();
                gestureCount = 0;
            }
            else
            {
                if (Input.touches[0].phase == TouchPhase.Canceled || Input.touches[0].phase == TouchPhase.Ended)
                    gestureDetector.Clear();
                else if (Input.touches[0].phase == TouchPhase.Moved)
                {
                    Vector2 p = Input.touches[0].position;
                    if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
                        gestureDetector.Add(p);
                }
            }
        }
        else
        {
            if (Input.GetMouseButtonUp(0))
            {
                gestureDetector.Clear();
                gestureCount = 0;
            }
            else
            {
                if (Input.GetMouseButton(0))
                {
                    Vector2 p = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
                    if (gestureDetector.Count == 0 || (p - gestureDetector[gestureDetector.Count - 1]).magnitude > 10)
                        gestureDetector.Add(p);
                }
            }
        }

        if (gestureDetector.Count < 10)
            return false;

        gestureSum = Vector2.zero;
        gestureLength = 0;
        Vector2 prevDelta = Vector2.zero;
        for (int i = 0; i < gestureDetector.Count - 2; i++)
        {

            Vector2 delta = gestureDetector[i + 1] - gestureDetector[i];
            float deltaLength = delta.magnitude;
            gestureSum += delta;
            gestureLength += deltaLength;

            float dot = Vector2.Dot(delta, prevDelta);
            if (dot < 0f)
            {
                gestureDetector.Clear();
                gestureCount = 0;
                return false;
            }

            prevDelta = delta;
        }

        int gestureBase = (Screen.width + Screen.height) / 4;

        if (gestureLength > gestureBase && gestureSum.magnitude < gestureBase / 2)
        {
            gestureDetector.Clear();
            gestureCount++;
            if (gestureCount >= numOfCircleToShow)
                return true;
        }

        return false;
    }

    float lastClickTime = -1;
    bool isDoubleClickDone()
    {
        if (Application.platform == RuntimePlatform.Android ||
           Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touches.Length != 1)
            {
                lastClickTime = -1;
            }
            else
            {
                if (Input.touches[0].phase == TouchPhase.Began)
                {
                    if (lastClickTime == -1)
                        lastClickTime = Time.realtimeSinceStartup;
                    else if (Time.realtimeSinceStartup - lastClickTime < 0.2f)
                    {
                        lastClickTime = -1;
                        return true;
                    }
                    else
                    {
                        lastClickTime = Time.realtimeSinceStartup;
                    }
                }
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                if (lastClickTime == -1)
                    lastClickTime = Time.realtimeSinceStartup;
                else if (Time.realtimeSinceStartup - lastClickTime < 0.2f)
                {
                    lastClickTime = -1;
                    return true;
                }
                else
                {
                    lastClickTime = Time.realtimeSinceStartup;
                }
            }
        }
        return false;
    }

    //calculate  pos of first click on screen
    Vector2 startPos;

    Vector2 downPos;
    Vector2 getDownPos()
    {
        if (Application.platform == RuntimePlatform.Android ||
           Application.platform == RuntimePlatform.IPhonePlayer)
        {

            if (Input.touches.Length == 1 && Input.touches[0].phase == TouchPhase.Began)
            {
                downPos = Input.touches[0].position;
                return downPos;
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                downPos.x = Input.mousePosition.x;
                downPos.y = Input.mousePosition.y;
                return downPos;
            }
        }

        return Vector2.zero;
    }
    //calculate drag amount , this is used for scrolling

    Vector2 mousePosition;
    Vector2 getDrag()
    {

        if (Application.platform == RuntimePlatform.Android ||
            Application.platform == RuntimePlatform.IPhonePlayer)
        {
            if (Input.touches.Length != 1)
            {
                return Vector2.zero;
            }
            return Input.touches[0].position - downPos;
        }
        else
        {
            if (Input.GetMouseButton(0))
            {
                mousePosition = Input.mousePosition;
                return mousePosition - downPos;
            }
            else
            {
                return Vector2.zero;
            }
        }
    }

    //calculate the start index of visible log
    void calculateStartIndex()
    {
        startIndex = (int)(scrollPosition.y / size.y);
        startIndex = Mathf.Clamp(startIndex, 0, currentLog.Count);
    }

    // For FPS Counter
    private int frames = 0;
    private bool firstTime = true;
    private float lastUpdate = 0f;
    private const int requiredFrames = 10;
    private const float updateInterval = 0.25f;

#if UNITY_CHANGE1
	float lastUpdate2 = 0;
#endif

    void doShow()
    {
        show = true;
        currentView = ReportView.Logs;
        gameObject.AddComponent<ReporterGUI>();


        try
        {
            gameObject.SendMessage("OnShowReporter");
        }
        catch (System.Exception e)
        {
            Debug.LogException(e);
        }
    }

    void Update()
    {
        fpsText = fps.ToString("0.000");
        gcTotalMemory = (((float)System.GC.GetTotalMemory(false)) / 1024 / 1024);
        //addSample();

#if UNITY_CHANGE3
        int sceneIndex = SceneManager.GetActiveScene().buildIndex;
        if (sceneIndex != -1 && string.IsNullOrEmpty(scenes[sceneIndex]))
            scenes[SceneManager.GetActiveScene().buildIndex] = SceneManager.GetActiveScene().name;
#else
		int sceneIndex = Application.loadedLevel;
		if (sceneIndex != -1 && string.IsNullOrEmpty(scenes[Application.loadedLevel]))
			scenes[Application.loadedLevel] = Application.loadedLevelName;
#endif

        calculateStartIndex();

        bool is_gesture_done = isGestureDone();

        if (!show && is_gesture_done)
        {
            if (!is_write_log)
                doShow();
        }

        if (is_write_log && is_gesture_done)
            WriteLogInTxt(1);


        if (threadedLogs.Count > 0)
        {
            lock (threadedLogs)
            {
                for (int i = 0; i < threadedLogs.Count; i++)
                {
                    Log l = threadedLogs[i];
                    AddLog(l.condition, l.stacktrace, (LogType)l.logType);
                }
                threadedLogs.Clear();
            }
        }

#if UNITY_CHANGE1
		float elapsed2 = Time.realtimeSinceStartup - lastUpdate2;
		if (elapsed2 > 1) {
			lastUpdate2 = Time.realtimeSinceStartup;
			//be sure no body else take control of log 
			Application.RegisterLogCallback (new Application.LogCallback (CaptureLog));
			Application.RegisterLogCallbackThreaded (new Application.LogCallback (CaptureLogThread));
		}
#endif

        // FPS Counter
        if (firstTime)
        {
            firstTime = false;
            lastUpdate = Time.realtimeSinceStartup;
            frames = 0;
            return;
        }
        frames++;
        float dt = Time.realtimeSinceStartup - lastUpdate;
        if (dt > updateInterval && frames > requiredFrames)
        {
            fps = (float)frames / dt;
            lastUpdate = Time.realtimeSinceStartup;
            frames = 0;
        }
    }


    void CaptureLog(string condition, string stacktrace, LogType type)
    {
        AddLog(condition, stacktrace, type);
    }

    void AddLog(string condition, string stacktrace, LogType type)
    {
        float memUsage = 0f;
        string _condition = "";
        if (cachedString.ContainsKey(condition))
        {
            _condition = cachedString[condition];
        }
        else
        {
            _condition = condition;
            cachedString.Add(_condition, _condition);
            memUsage += (string.IsNullOrEmpty(_condition) ? 0 : _condition.Length * sizeof(char));
            memUsage += System.IntPtr.Size;
        }
        string _stacktrace = "";
        if (cachedString.ContainsKey(stacktrace))
        {
            _stacktrace = cachedString[stacktrace];
        }
        else
        {
            _stacktrace = stacktrace;
            cachedString.Add(_stacktrace, _stacktrace);
            memUsage += (string.IsNullOrEmpty(_stacktrace) ? 0 : _stacktrace.Length * sizeof(char));
            memUsage += System.IntPtr.Size;
        }
        bool newLogAdded = false;

        addSample();
        Log log = new Log() { logType = (_LogType)type, condition = _condition, stacktrace = _stacktrace, sampleId = samples.Count - 1 };
        memUsage += log.GetMemoryUsage();
        //memUsage += samples.Count * 13 ;

        logsMemUsage += memUsage / 1024 / 1024;

        if (TotalMemUsage > maxSize)
        {
            clear();
            Debug.Log("Memory Usage Reach" + maxSize + " mb So It is Cleared");
            return;
        }

        bool isNew = false;
        //string key = _condition;// + "_!_" + _stacktrace ;
        if (logsDic.ContainsKey(_condition, stacktrace))
        {
            isNew = false;
            logsDic[_condition][stacktrace].count++;
        }
        else
        {
            isNew = true;
            collapsedLogs.Add(log);
            logsDic[_condition][stacktrace] = log;

            if (type == LogType.Log)
                numOfCollapsedLogs++;
            else if (type == LogType.Warning)
                numOfCollapsedLogsWarning++;
            else
                numOfCollapsedLogsError++;
        }

        if (type == LogType.Log)
            numOfLogs++;
        else if (type == LogType.Warning)
            numOfLogsWarning++;
        else
            numOfLogsError++;


        logs.Add(log);
        if (!collapse || isNew)
        {
            bool skip = false;
            if (log.logType == _LogType.Log && !showLog)
                skip = true;
            if (log.logType == _LogType.Warning && !showWarning)
                skip = true;
            if (log.logType == _LogType.Error && !showError)
                skip = true;
            if (log.logType == _LogType.Assert && !showError)
                skip = true;
            if (log.logType == _LogType.Exception && !showError)
                skip = true;

            if (!skip)
            {
                if (string.IsNullOrEmpty(filterText) || log.condition.ToLower().Contains(filterText.ToLower()))
                {
                    currentLog.Add(log);
                    newLogAdded = true;
                }
            }
        }

        if (newLogAdded)
        {
            calculateStartIndex();
            int totalCount = currentLog.Count;
            int totalVisibleCount = (int)(Screen.height * 0.75f / size.y);
            if (startIndex >= (totalCount - totalVisibleCount))
                scrollPosition.y += size.y;
        }

        try
        {
            gameObject.SendMessage("OnLog", log);
        }
        catch (System.Exception e)
        {
            Debug.LogException(e);
        }
    }

    List<Log> threadedLogs = new List<Log>();
    void CaptureLogThread(string condition, string stacktrace, LogType type)
    {
        Log log = new Log() { condition = condition, stacktrace = stacktrace, logType = (_LogType)type };
        lock (threadedLogs)
        {
            threadedLogs.Add(log);
        }
    }

    //new scene is loaded
    void OnLevelWasLoaded()
    {
        if (clearOnNewSceneLoaded)
            clear();

#if UNITY_CHANGE3
        currentScene = SceneManager.GetActiveScene().name;
        Debug.Log("Scene " + SceneManager.GetActiveScene().name + " is loaded");
#else
		currentScene = Application.loadedLevelName;
		Debug.Log("Scene " + Application.loadedLevelName + " is loaded");
#endif
    }

    //save user config
    void OnApplicationQuit()
    {
        PlayerPrefs.SetInt("Reporter_currentView", (int)currentView);
        PlayerPrefs.SetInt("Reporter_show", (show == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_collapse", (collapse == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_clearOnNewSceneLoaded", (clearOnNewSceneLoaded == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showTime", (showTime == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showScene", (showScene == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showMemory", (showMemory == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showFps", (showFps == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showGraph", (showGraph == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showLog", (showLog == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showWarning", (showWarning == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showError", (showError == true) ? 1 : 0);
        PlayerPrefs.SetString("Reporter_filterText", filterText);
        PlayerPrefs.SetFloat("Reporter_size", size.x);

        PlayerPrefs.SetInt("Reporter_showClearOnNewSceneLoadedButton", (showClearOnNewSceneLoadedButton == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showTimeButton", (showTimeButton == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showSceneButton", (showSceneButton == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showMemButton", (showMemButton == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showFpsButton", (showFpsButton == true) ? 1 : 0);
        PlayerPrefs.SetInt("Reporter_showSearchText", (showSearchText == true) ? 1 : 0);

        PlayerPrefs.Save();

#if !UNITY_EDITOR
        WriteLogInTxt();
#endif
    }

    //read build information 
    IEnumerator readInfo()
    {
        string prefFile = "build_info.txt";
        string url = prefFile;

        if (prefFile.IndexOf("://") == -1)
        {
            string streamingAssetsPath = Application.streamingAssetsPath;
            if (streamingAssetsPath == "")
                streamingAssetsPath = Application.dataPath + "/StreamingAssets/";
            url = System.IO.Path.Combine(streamingAssetsPath, prefFile);
        }

        //if (Application.platform != RuntimePlatform.OSXWebPlayer && Application.platform != RuntimePlatform.WindowsWebPlayer)
        //    if (!url.Contains("://"))
        //        url = "file://" + url;


        // float startTime = Time.realtimeSinceStartup;
        //WWW www = new WWW(url);
        //yield return www;

        //if (!string.IsNullOrEmpty(www.error))
        //{
        //    Debug.LogError(www.error);
        //}
        //else
        //{
        //    buildDate = www.text;
        //}

        yield break;
    }


    #region 打印Log信息

    public bool is_write_log;

    public void WriteLogInTxt(int type = 0)
    {
        if (!is_write_log) return;

        string logs = "";

        foreach (var item in logsDic)
        {
            foreach (var item_child in item.Value)
            {
                logs += "  ID:" + item_child.Value.sampleId + "   Count:" + item_child.Value.count + "   Type:" + item_child.Value.logType +
                    "  \r\n\r\n  Content: " + item_child.Value.condition + "  \r\n\r\n  Stacktrace_Info: \r\n" + item_child.Value.stacktrace + "  \r\n\r\n ";
                logs += "------------------------------------------------------------" + "\r\n\r\n";
            }
        }

        logs = new string(TextEncrypt(logs, "who is your dady"));

        string info_path = "";

#if UNITY_EDITOR || UNITY_STANDALONE_WIN

        if (!Directory.Exists(Application.dataPath + "/StreamingAssets"))
        {
            Directory.CreateDirectory(Application.dataPath + "/StreamingAssets");
        }

        switch (type)
        {
            case 0:
                info_path = Application.dataPath + "/StreamingAssets/log_info at_in_" + System.DateTime.Now.ToString().Replace(":", "_").Replace("/", "_").Replace(" ", "_") + ".val";
                break;

            case 1:
                info_path = Application.dataPath + "/StreamingAssets/log.val";
                break;
        }

        StreamWriter log_info = new StreamWriter(info_path);
        log_info.Write(logs + "\r\n\r\n at " + System.DateTime.Now.ToString());
        log_info.Close();

        //  UIPromptBox.Instance.ShowPromptBox("日志打印成功！\r\n\r\n 保存路径为：" + info_path, () => { });
#endif

#if !UNITY_EDITOR && UNITY_ANDROID

        StartCoroutine(WriteLog(logs, type));

#endif

    }

    IEnumerator WriteLog(string log_info, int type = 0)
    {
        byte[] imagebytes = System.Text.Encoding.Default.GetBytes(log_info + "\r\n\r\n at " + System.DateTime.Now.ToString());

        string path = Application.persistentDataPath + "/";
        string name = "";

        switch (type)
        {
            case 0:
                name = "log_info at_in_" + System.DateTime.Now.ToLongTimeString().Replace(":", "_").Replace(" / ", "_").Replace(" ", "_") + ".val";
                break;

            case 1:
                name = "log.val";
                break;
        }

        File.WriteAllBytes(path + name, imagebytes);

        path = "根目录" + path.Split('0')[1] + "/";
        // UIPromptBox.Instance.ShowPromptBox("日志打印成功！\r\n\r\n 保存路径：" + path + name, () => { });

        yield break;
    }


    #endregion


    #region Log信息加密

    private char[] TextEncrypt(string content, string secretKey)
    {
        char[] data = content.ToCharArray();
        char[] key = secretKey.ToCharArray();
        for (int i = 0; i < data.Length; i++)
        {
            data[i] ^= key[i % key.Length];
        }
        return data;
    }

    #endregion

}


